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Tales from the borderlands episode 2 walkthrough
Tales from the borderlands episode 2 walkthrough




tales from the borderlands episode 2 walkthrough

You Need to Find Two Icons With Images Of Turvers, After Which It Is Possible to Open Them Consistently.

tales from the borderlands episode 2 walkthrough

Talking With A Fona, You Will Again Manage The Rice. Scan The Bottom Scanner from The Bottom (Just Select. AS Soon As You Find Yourself Over The Round Things WITH A Hole and Click Lkm To Launch the Lift.ĪIM In The Turret On The Wall and Shoot In It With A Bio-Charge. Next, SELECT THE RIGHT ACTION SO THAT FIONA JUMPED ON THE PLANTS.įollow The Sasha, Reach The Flower and Give IT A Girl. In The Blue Bud You Need to Shoot An Electric Charge, In An Orange Bud – An Incendiary Bullet.

tales from the borderlands episode 2 walkthrough

SHOOT IN TWO SMALL BOOTON ON THE SIDES OF THE PLANT. Come to the Huge Bud Behind Athens and Click Lkm To See The Killer Plant. ON RIGHT SIDE WILL LIE THE BOX WITHIN WHICH YOU CAN FIND MONEY. Next, Try to Climb Up, Clicking The Lkm On Active Area and Clicking Sevel Times The Q Key. Jump Over The Abyss By Clicking On The Specified Keys (Buttons). Support Champs, Asking Him to Search for Information About Atlas, Lord and Bunker. Now You Need to Hack The Watchtower and Penetrate The Bunker, Where, In Theory, There Is An Improvement in the Lash. At this Moment, The Sadness Will Answer Something, After Which It Is Deactivated. WHEN YOU DO EVERYTHING, THE HEROINE MUST EMPHASIZE THAT IT SEEMS TO HER THAT SOMEON LIVES HERE. The Room Has A Cabin That Will Allow You To Change The Appearance for Money. If This Is Not Enough, Then in the Big Box To the Left Of Sasha, Find Money. Also Study The Map On The Table At the Window in the background, Coffee Maker, Plant and Box on the table on the left, Near Athens. Talk to Everyone, Inspect The Table and Sasha, Inspect The Table, Where It Is Reaping A Melon. Inside the Dome You Will Need to Inspect All the Active Points So That The Sadness Closes Into The Ball. The Decisive Moment Will Be The Part of The Dialogue WHEN IT NEEDS TO BE Cheered. LOWER THIS LEVER, THEN INSPECT THE JAMMED GATE ON THE LEFT SIDE. Behind a Huge Tree with Mushrooms on the Trunk, Find The Lever. Move Forward Until You Find Yourself in A Dead End. Jack Will Remember The Two Of These Solutions.Īfter Talking With The Satellite You Will Find Yourself Inside The Dome. First Try to Hit His Palm, and then Tell Me That You Trust Him. Turn Over The Sadness and Click On The Button. Thank Athena for Saving You From Vallory. Sharp the deal.īrowse How Everything Was Really, Then Stop The Sadness. Confirm That You Are The Leader, After Which Finch Answer That Don’t Remember It. Shot a Small Robot in the Objectives, Until The New Dialog Branch Starts:Ĭhoose Any Answer, After Which, Take The Help of Atamani Vallori. Next, Click On Those Keys That Are Shown On The Screen. Move On The Power Field While Holding The W Key. Disclaimer in the Power Field and Click LKM. Tales From the Borderlands: Episode Three – Catch A Ride: PassageĪfter The Entrance Video, Talk With Companions:






Tales from the borderlands episode 2 walkthrough